scripts to save an unmodified copy of every. Originally posted by Death Approaches:ooh in a world of nearly unlimited storage space (compared to 2011 anyway) where a game taking up a half a terabyte means nothing to us. None alter landscape textures, as you can see. ![]() RoboAsimov_LoreFriendlyTattooAPalooza.esp json file and the "settlement inventory." When you remove the mod it restores the original. Originally posted by Bored Peon:Scrap Everything uses a custom. it is a far cry from existing and then no longer existing.)My thoughts, exactly. (SSEx shouldn't be a problem, that's more about additive than subtractive I'm sure you can over-pack a cell with clutter, but it didn't exist in the data and now does. However people swear it doesn't break the precombines. ![]() But I'm having a hard time believing any of them would cause any of my current issues.Īt first I thought this mod was the culprit (you can even find a post of mine ♥♥♥♥♥♥♥♥ about it):īut I deleted it. I scrapped a single piece of a counter, a single piece of a pier floor -replaced them with something else - and a feral ghoul ambush site, all by accident, once, though. Stuff like roads, vines, debris and garbage, mostly. However I've just been scrapping stuff within the settlements. but if you've deleted objects especially separating precombines, everywhere? Over the whole character's 70 hours? No. If you had just installed and spent a few hours ripping down Sanctuary, I might be with you on the restoring-what-you-broke idea. Originally posted by Death Approaches:Dude re-rolling a lvl1 and then using console to complete quests adjust level and stats, etc is WAY less time-consuming than troubleshooting what you may have done with Scrap Everything, all over the game world.
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